
Waking up with paws instead of hands is never good.


Last you checked, you were human. You're definitely not human now.
Also, how'd you get out in the wilds?
Well, you'd better get exploring, or you're never getting back to normal.
About the Game
Bear, badger, or pigeon? Swap between various animal forms as you navigate across a wild landscape, seeking a way back to your humanity.
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A note from the team:​
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Wildshift is a 2D action platformer made over 7 weeks as part of CDAN221 at MassART, a game design class taught by Jason Wiser. The goal of the project was to create a polished, 2D action game with a disruption on an established genre.
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Developed in Unity, with lots of love, tears, laughter, and various caffeinated beverages, Wildshift represents our progress as developers for this semester (Fall 2022). It was a challenge, but we've learned a lot, and that's what matters at the end of the day.
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We hope you enjoy the game!
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-- The Wildshift Team
The Wildshift Team
Althea Alimango

Coding, Production Lead, Level Design, Environment Design, Character Animation
Michael Ellis

Music & Sound Design
Connor Pahl

Coding Lead, Production Lead, Level Design, Marketing
Ohzi Ryu

Character Design Lead, Concept Art, Coding, Character Animation Lead, Level Design, Environment Design
Sam Webb

Project Management Lead, Level Design, UI Art Lead, Character Animation, Marketing Lead, Graphic Design
Jason Wiser

Project Management Lead, Coding, Creative & Technical Advisor, Level Design, Professor
IRL Dark Souls Boss ;)



