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Waking up with paws instead of hands is never good.

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Last you checked, you were human. You're definitely not human now.

Also, how'd you get out in the wilds?

Well, you'd better get exploring, or you're never getting back to normal.

About the Game

Bear, badger, or pigeon? Swap between various animal forms as you navigate across a wild landscape, seeking a way back to your humanity.  

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A note from the team:​

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Wildshift is a 2D action platformer made over 7 weeks as part of CDAN221 at MassART, a game design class taught by Jason Wiser. The goal of the project was to create a polished, 2D action game with a  disruption on an established genre.

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Developed in Unity, with lots of love, tears, laughter, and various caffeinated beverages, Wildshift represents our progress as developers for this semester (Fall 2022). It was a challenge, but we've learned a lot, and that's what matters at the end of the day. 

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We hope you enjoy the game!

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-- The Wildshift Team

The Wildshift Team

Althea Alimango

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Coding, Production Lead, Level Design, Environment Design, Character Animation

Instagram

Grace-Mary Burega

Music & Sound Design

Website

Mel Ellis

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Foley, Audio Design Lead, Coding, Level Design

Instagram

Michael Ellis

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Music & Sound Design

Connor Pahl

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Coding Lead, Production Lead, Level Design, Marketing
 

Ohzi Ryu

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Character Design Lead, Concept Art, Coding, Character Animation Lead, Level Design, Environment Design

Artstation

Sam Webb

Project Management Lead, Level Design, UI Art Lead, Character Animation, Marketing Lead, Graphic Design

Portfolio

Jason Wiser

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Project Management Lead, Coding, Creative & Technical Advisor, Level Design, Professor

Website

IRL Dark Souls Boss ;)

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